Some basic information that might help with your character creation and other ideas.
The five of you are members of a company for hire. Mercenary is too restrictive of a term for the sort of organisation you are. Some might call you adventurers, others might call you sellswords. You have been hired for a wide variety of jobs in the past. Some legitimate, some which you would prefer the Flaming Fists never found out about. A good reference would be the crew of Serenity from the series “Firefly”. The adventure begins with you receiving a letter bearing the seal of the law firm Barrington and Hale that invites you to a meeting at their office to discuss a potential business opportunity.
You will have to come up with a name for your company and it would be great if you even brainstormed some previous jobs you might have done that could impress your potential new client at the meeting!
- Players Handbook
- Forgotten Realms Player’s Guide
- Monster Manual
- Martial Power
- Published resources from Wizards like Dragon magazine (e.g. Bard and Barbarian character resources)
Books like PHB2 and the Arcane Powers are not banned but obviously aren’t available right now. We can discuss those when they become available for use.
I’m not putting any restrictions on what races you guys are playing but try to keep things reasonable. You’re starting out in Baldur’s Gate and are residents of the city. Nothing wrong with playing something different and exotic but to quote the Forgotten Realms Players Guide’s entry on Baldur’s Gate:
”..anyone can become a citizen or start a new life, regardless of background. Still one is unlikely to see many trolls, orcs, ogres, or drow walking the streets”
So things like Minotaurs, Gnolls or Bugbears are fine. But a Githyanki is pushing things a little too far given their nature.
You’ll all be Unaligned this game to allow for a certain….moral flexibility in your characters. You guys are just heartbroken at the thought of being Unaligned, I can just tell. Your alignment may change depending on your actions throughout the game. There aren’t any hard and fast rules for what can shift it, I’ll make judgments on that as I think are warranted.
Starting gear and gold
You’ll be starting at level 10. The idea of this campaign is to give you guys a chance to explore the paragon path and try out some of the cooler classes available.
As far as gear goes, you’ll all begin with:
- Starting adventuring kit
- One item of 11th level
- One item of 10th level
- One item of 9th level
- 5,000 gold pieces
Feel free to purchase whatever you might like with the 5,000 gold you each have but remember that money talks, and this is never more true then in a mercantile hothouse like Baldur’s Gate.